Much like a Magic Guild, the Runic Shrine comes in 3 levels, each offering more and more powerful runes, and corresponding to the 3 levels of the Runelore skill needed to learn these runes. Runes are learnt by the hero, when visiting a Fortress town where a runic shrine is built. As detailed in the Runelore Modifiers below, certain hero abilities allow runes to sometimes be cast without using up resources at all. For a full list of rune costs and effects, see the Runic Magic section. Instead of using the hero's Mana in order to be cast, runes consume the realm's resources (wood, ore, mercury, crystal, gems and sulfur - no gold). Also dissimilar to spells, using a rune does not detract from the creature's ATB value, and hence a creature will use a rune and attack in the same turn. Unlike spells however, they are applied only by Fortress creatures directly on themselves. A rune comes in the form of a statistic-booster, and they have different effects and durations, just like spells. Runelore is a combat ability, exacted by the creatures themselves.
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